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Art Thief Final

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I was apart of the storyboard group for the first part of this project. I helped nail down certain plot elements as well as how the scene would play out. I also did many assets for our scene. display cases lighting fixtures guard post pencil and notepad elevator

Motion Capture Examples

1: The Last of Us - https://www.youtube.com/watch?v=LteoowoNfBc 2: Star Wars: The Old Republic - https://www.youtube.com/watch?v=JzU68DEPw1w 3: Hellblade: Senua's Sacrifice - https://www.youtube.com/watch?v=x_qcaLYu62g 4: Spider-Man - https://www.youtube.com/watch?v=Stqsi_Ur3k8 5: LA Noire - https://www.youtube.com/watch?v=q2EG5J05048

Game Boy Tetris Title Sequence

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Storyboard Took an image from google and edited it inside Photoshop for sharper edges. More assets I made inside Photoshop. Original Tetris blocks I planned to use. Here is the Game Boy startup made completely inside After Effects. Added the battery light. Edited this image of the original title screen to be white. Animated the title screen to show up and animated the arrow to make it look like it selected one player. Images that were edited and used. Final render: https://youtu.be/3BR-t-VzbQc

Logo Animations

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1: Apple Logo Created a full apple logo inside of photoshop. Brought both of the logs inside of After Effects. First attempt at bite mark. Adding a spin and motion blur. Added more movement and a stronger blur effect. Final Render: 2: Amazon Logo Separated into layers in Photoshop and brought them into AE. First pass at letter movement. Decided to reverse the letter movement. Used a matte animation to uncover the swoosh. Messed with opacity to transition from the original logo into the simplistic one. Final Render: 3: Google Logo Separating layers inside Photoshop and bringing them in and animating each letter individually with a bounce expression. Finished each letter, now to tweak and add motion blur. Final Render:

After Effects Fundamentals TUTORIAL

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Adding Assets to a comp Learning more about comps and how to transform and manipulate assets within a comp Learned about key frames and using them to animate transform properties such as opacity Learning how to add text and how to adjust certain properties. Learning about different shape tools and properties.